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Macromedia Flash MX 2004 Game Design Demystified

Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.

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  • From: Amazon
  • Posted: Mar-28-2008

Worth reading but it's NOT for a beginner!

This book is worth reading if you are trying to develop flash games but don't read it as your first book on the topic ;) It gets into pretty advanced stuff that if you no nothing about Flash or ActionScript you will get a headache. I bought 6 Flash game dev. books and I think I tried to read this...

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  • From: Amazon
  • Posted: Apr-11-2007

Technically good, except for one flaw.

Very informative as far as what it teaches, but I noticed it's written for the experienced user...so why does it come with a demo of the software you're being taught? If you're experienced, you already own it, I think.

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  • From: Amazon
  • Posted: Dec-01-2006

Decent book with a mixed approach

This book does not use the typical approach where various games of increasing complexity and size are used to explain concepts throughout the chapters. Instead, part of the book is dedicated to small games pieces or recipes and another to full games. In any case, there are many areas of Flash...

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  • From: Amazon
  • Posted: Nov-04-2006

Not recommended

I would suggest any books by Colin Moock or the Robert Penner book "Programming Macromedia Flash MX" over this book. I bought this book because I hoped it would explain some physics applications that I was having trouble with and because it dives into topics like multiplayer games. To be fair, I...

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  • From: Amazon
  • Posted: Sep-08-2005

Good Start but lacking details

I was hoping that this book would shed some light on how to apply practical mathematics to AS2.0 in order to produce some realistic effects. It provides a good start and even gives good descriptions about the inner workings of some of the concepts. I took two years of H.S. physics, trig, and...

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  • From: Amazon
  • Posted: Feb-06-2005

Great Game Book, Worst ActionScript 2.0 Book

I found this book great to learn programming basic game physics but it is certainly one of the worst book to pick if you want to upgrade your ActionScript knowledge from 1.0 to 2.0.The source codes are ALMOST NO DIFFERENCE from ActionScript 1.0. It is almost as if the arthur thinks that by adding...

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  • From: Amazon
  • Posted: May-21-2004

Good for Actionscript developers

Flash is one of the easiest tools to make games nowadays. With that book on hand, this task becomes child's play. Jobe Makar has a fantastic didacticism and he still manage to write a pleasant text. It is not necessary to be an advanced programmer to understand the codes, by the way, with the...

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  • From: Amazon
  • Posted: May-05-2004

Great if you don't have Flash MX Game Design Demystified...

First off, I loved Jobe's first book (Flash MX Game Design Demystified). It was full of concepts for motion, collision, physics, A* Path finding as well as applied Actionscript code. EXCELLENT!So I was very eager about the additional new concepts and applied game development in this Flash MX...

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