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Macromedia Flash MX 2004 Game Design Demystified

Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.

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Macromedia Flash MX '04 Game Design...

by Jobe Makar and Ben Winiarczyk. ISBN13: 9780735713987. ISBN10: 0735713987. Published by Pearson. Edition: 04

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Macromedia Flash MX 2004 Game Design...

Pages: 528, Paperback, Macromedia Press

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ProductReviews71/100 (8 Reviews)

Recent Reviews

5/5
From: Amazon
Posted: Mar-28-2008
Worth reading but it's NOT for a beginner!

This book is worth reading if you are trying to develop flash games but don't read it as your first book on the topic ;) It gets into pretty advanced stuff that if you no nothing about Flash or ActionScript you will get a headache. I...

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4/5
From: Amazon
Posted: Apr-11-2007
Technically good, except for one flaw.

Very informative as far as what it teaches, but I noticed it's written for the experienced user...so why does it come with a demo of the software you're being taught? If you're experienced, you already own it, I think.

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4/5
From: Amazon
Posted: Dec-01-2006
Decent book with a mixed approach

This book does not use the typical approach where various games of increasing complexity and size are used to explain concepts throughout the chapters. Instead, part of the book is dedicated to small games pieces or recipes and another...

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2/5
From: Amazon
Posted: Nov-04-2006
Not recommended

I would suggest any books by Colin Moock or the Robert Penner book "Programming Macromedia Flash MX" over this book. I bought this book because I hoped it would explain some physics applications that I was having trouble with and because...

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Selected Reviews

5/5
From: Amazon
Posted: Mar-28-2008
Worth reading but it's NOT for a beginner!

This book is worth reading if you are trying to develop flash games but don't read it as your first book on the topic ;) It gets into pretty advanced stuff that if you no nothing about Flash or ActionScript you will get a headache. I...

read full review | report as inappropriate
3/5
From: Amazon
Posted: Sep-08-2005
Good Start but lacking details

I was hoping that this book would shed some light on how to apply practical mathematics to AS2.0 in order to produce some realistic effects. It provides a good start and even gives good descriptions about the inner workings of some of...

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2/5
From: Amazon
Posted: Nov-04-2006
Not recommended

I would suggest any books by Colin Moock or the Robert Penner book "Programming Macromedia Flash MX" over this book. I bought this book because I hoped it would explain some physics applications that I was having trouble with and because...

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