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Foundation Actionscript 3.0 Animation: Making Things Move!

In this book, you'll learn

  • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
  • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
  • How to handle user interaction via the keyboard and mouse
  • Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
  • All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.

Summary of Contents

  • PART ONE - ACTIONSCRIPTED ANIMATION BASICS
    • Chapter 1 Basic Animation Concepts
    • Chapter 2 Basics of ActionScript 3.0 for Animation
    • Chapter 3 Trigonometry for Animation
    • Chapter 4 Rendering Techniques
  • PART TWO - BASIC MOTION
    • Chapter 5 Velocity and Acceleration
    • Chapter 6 Boundaries and Friction
    • Chapter 7 User Interaction: Moving Objects Around
  • PART THREE - ADVANCED MOTION
    • Chapter 8 Easing and Springing
    • Chapter 9 Collision Detection
    • Chapter 10 Coordinate Rotation and Bouncing Off Angles
    • Chapter 11 Billiard Ball Physics
    • Chapter 12 Particle Attraction and Gravity
    • Chapter 13 Forward Kinematics: Making Things Walk
    • Chapter 14 Inverse Kinematics: Dragging and Reaching
  • PART FOUR - 3D ANIMATION
    • Chapter 15 3D Basics
    • Chapter 16 3D Lines and Fills
    • Chapter 17 Backface Culling and 3D Lighting
  • PART FIVE - ADDITIONAL TECHNIQUES
    • Chapter 18 Matrix Math
    • Chapter 19 Tips and Tricks
  more

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Foundation Actionscript 3.0 Animation...

by Keith Peters. ISBN13: 9781590597910. ISBN10: 1590597915. Published by Springer. Edition: 07

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Foundation Actionscript 3 Animatio

Foundation Actionscript 3 Animatio

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Foundation Actionscript 3.0...

Pages: 568, Edition: illustrated edition, Paperback, friends of ED

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ProductReviews86/100 (36 Reviews)

Recent Reviews

4/5
From: Amazon
Posted: Oct-02-2009
The initial review to this book

I am a beginner dealing with Flash CS3. However I have a fair background on Multibody. Dealing with the initial suggestions and templates of this book they work ! And you get your first red circle without big problems. However matters...

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4/5
From: Amazon
Posted: Sep-30-2009
Great book for those who know a bit already...

This book is a great entrance into more advanced actionscript 3.0. The examples are well explained (from a theory standpoint) and the code given is clear. If the reader lacks a background in programming and Flash in general, I can see...

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3/5
From: Amazon
Posted: Aug-24-2009
does what it says.... but i expected more

This book does what the title states, the author teaches you to make objects with code and then move them. Which is well and good if your recreating Asteroids, or want a triangle for a spaceship. However if you want to also know how to...

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5/5
From: Amazon
Posted: Apr-15-2009
best book on actionscript i've ever read

i graduated with a computer science degree so i know how to program. flash has gone through quite a few changes over the years and keith does an amazing job explaining why code looks different for the different versions. he does not...

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Selected Reviews

4/5
From: Amazon
Posted: Oct-02-2009
The initial review to this book

I am a beginner dealing with Flash CS3. However I have a fair background on Multibody. Dealing with the initial suggestions and templates of this book they work ! And you get your first red circle without big problems. However matters...

read full review | report as inappropriate
3/5
From: Amazon
Posted: Aug-24-2009
does what it says.... but i expected more

This book does what the title states, the author teaches you to make objects with code and then move them. Which is well and good if your recreating Asteroids, or want a triangle for a spaceship. However if you want to also know how to...

read full review | report as inappropriate
1/5
From: Amazon
Posted: Nov-17-2008
Too complicated for me

I've written some Javascript and am familiar with html and actionscript, but this book was too complicated for me. The early chapters refer to an alphabet soup of coding I've never even heard of. Additionally, it was written over my...

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