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Big Bang Brain Games by Freeverse

Big Bang Brain Games by Freeverse

Six classic games designed to stimulate the cerebellum, cajole the cortex, and gratify the gray-matter. The latest... more

Nintendo 64 / Playstation 2 to PC USB Controller Adapter (Use N64 Controller on PC)

Nintendo 64 / Playstation 2 to PC USB Controller Adapter (Use N64...

Connect your Playstation Dual Shock and Nintendo 64 joypads to your computer's USB port. All buttons are supported,... more

Design and Use of Simulation Computer Games in Education

Design and Use of Simulation Computer Games in Education

B. E. Shelton (Editor), D. Wiley (Editor),Paperback, English-language edition,Pages:316,Pub by Sense Publishers more

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Game Feel: A Game Designer's Guide to Virtual Sensation

Game Feel: A Game Designer's Guide to Virtual Sensation

Steve Swink,Paperback, English-language edition,Pages:376,Pub by Elsevier Science & Technology Books more

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Game Design, Second Edition

Game Design, Second Edition

"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed?from the day... more

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Chris Crawford on Game Design

Chris Crawford on Game Design

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game.... more

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    Chris Crawford on Game Design

    • From:Amazon
    • Posted:Dec-01-2006
    • A decent read, but teaches little about game design
    • I agree with what most of the other reviewers have said, but I guess I enjoyed it slightly less.

      The first thing to know about this book is that you'll learn next to nothing about game...
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    • From:Amazon
    • Posted:Dec-15-2005
    • Worth it for the description of Interactivity alone
    • I agree with some of the other reviewers on this page that Crawford has some very strong opinions. If you disagree with his point of view (that the computer game industry could aim quite a bit...
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Rules of Play: Game Design Fundamentals

Rules of Play: Game Design Fundamentals

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical... more

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    Review
    • From:Amazon
    • Posted:May-28-2009
    • Great but limited
    • Rules of Play is an important and great book, but not one that I recommend to most people. If you're looking to get into the games industry, there are better books. If you're casually interested in...
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    • From:Amazon
    • Posted:Feb-19-2009
    • Good Analysis
    • Rules of Play does a great job of looking at videogames as an art form, rather than a hobby, through its analysis' of what constitutes a game, why rules are necessary, the importance of a player's...
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    • From:Amazon
    • Posted:Oct-20-2008
    • Does this book help you to create good/fun games?
    • Simple No. Making games should be fun, playing games should be fun. Why this book makes telling how to create games so academic? When reading this i hope to do something else in every chapter I...
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Theory of Fun for Game Design

Theory of Fun for Game Design

Authored by Raph Koster, Chief Creative Officer of Sony Online Entertainment, this brilliantly illustrated book is a... more

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    Theory of Fun for Game Design

    • From:Amazon
    • Posted:Jul-01-2009
    • no such theories as such a theory
    • probably the most intuitive, moving, heart-warming book on game design ever written. sparing us the tedious verbiose prose usually employed to talk about this highly joyful craft that is game...
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    • From:Amazon
    • Posted:Oct-09-2007
    • Self-absorbed designer angst
    • There is actually a theory of fun buried in the book, but the time spent developing the theory is minimal. The rest of the book seems to be all about trying to justify choosing game design as a...
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Designing Virtual Worlds

Designing Virtual Worlds

Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true... more

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    Designing Virtual Worlds

    • From:Amazon
    • Posted:Jun-27-2007
    • Superb history of Virtual Worlds development
    • Mr. Bartle's writing is precise and his facts carefully researched, even the ones he experienced himself. This is a huge, superbly constructed history of the tools and philosophies developed over...
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Ultimate Game Design: Building Game Worlds

Ultimate Game Design: Building Game Worlds

Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points... more

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    Review
    • From:Amazon
    • Posted:Aug-30-2006
    • This book was excellent...
    • Tom Meigs does a great job with this text. It goes over all of the concepts that you need to think about when designing your own levels, characters or even complete games. He includes many...
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    • From:Amazon
    • Posted:Jul-26-2005
    • Decent introductory book.
    • Tom Meigs, Ultimate Game Design: Building Game Worlds (McGraw-Hill, 2003)

      While there's a decent amount of useful information here, the reader of books on game design has seen a good...
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    • From:Amazon
    • Posted:Oct-19-2004
    • Ultimate waste of time!
    • Ambiguous content with statements such as light can be very useful... AND! This book is of no value to any one who is remotely interested in greating/building actual game worlds. You would be...
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Videogames and Art (Intellect)

Videogames and Art (Intellect)

From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture. Acknowledging... more

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The Black Art of Video Game Console Design

The Black Art of Video Game Console Design

Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of... more

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    • Posted:Apr-26-2009
    • Great potential, but ruined by errors
    • The Black Art of Video Game Console Design has enormous potential, spanning a massive amount of material from the physics of basic electronics all the way through the implementation of custom...
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    • From:Amazon
    • Posted:Jan-24-2006
    • A monumental work, but beware!
    • Andre LaMothe is an amazing guy, no question about it. He tends to write huge books, and the amount of material he fits into them is superlative. He's obviously got a passion for what he does, and...
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Beginning Game Level Design (Premier Press Game Development)

Beginning Game Level Design (Premier Press Game Development)

Get ready to conquer the basics of building a strong level or mod for your games. "Beginning Game Level Design"... more

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    Review
    • From:Amazon
    • Posted:Sep-15-2007
    • good but could have been great
    • This book makes the same mistake most every other book does having to do with game design in that the author assumes the reader has never played a video game before and spends the first few...
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Andrew Rollings and Ernest Adams on Game Design

Andrew Rollings and Ernest Adams on Game Design

How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and... more

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    Review
    • From:Amazon
    • Posted:Sep-22-2005
    • From:Amazon
    • Posted:Jan-21-2004
    • Describes more than Explains


    • This book is enjoyable for anyone interested in computer game design. However, enjoyable and illuminating are two different things. Beginning with the obviously misguided analysis that...
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    • From:Amazon
    • Posted:Jun-29-2003
    • Review: Andrew Rollings and Ernest Adams On Game Design
    • In writing a book review, it's important to realize the importance of "cover previews." In essance, the cover previews provide a contract for either what a book is about or what information the...
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Game Design:  From Blue Sky to Green Light

Game Design: From Blue Sky to Green Light

From the initial blue-sky sessions to pitching for a green light, Deborah Todd uses creative exercises and examples... more

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    Review
    • From:Amazon
    • Posted:Mar-17-2008
    • Behind the Scenes in the Game Industry
    • This book won't teach you how to design games, but what it will do - and what it does very well - is to give you an insight into what the Games Industry is really like. The lifestyle, terminology,...
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The Game Design Reader: A Rules of Play Anthology

The Game Design Reader: A Rules of Play Anthology

The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to... more

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    • From:Amazon
    • Posted:Dec-18-2005
    • Absolute must-read!
    • Curious minds that have delighted in games will love this book! I adored the compilation of shared thoughts from "Who's Who" in game design. Aesthetically, the book is so cute! My copy sits on...
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David Perry on Game Design: A Brainstorming ToolBox

David Perry on Game Design: A Brainstorming ToolBox

Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games? David... more

Adobe InDesign CS-Design Professional

Adobe InDesign CS-Design Professional

A great reference tool, this title offers a complete look at Adobe's new design software, Adobe In-Design 3.0.... more

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    • From:Amazon
    • Posted:May-18-2008
    • Good Book
    • I did get something out of this book, but not all that I thought I would. I'm not sure what direction I should go in to find out what type of information I want.
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    • From:Amazon
    • Posted:Apr-09-2008
    • a decent book that takes a little time to get used to
    • I bought this for a college class. The way it is divided into "lessons" is different from what I was used to. The projects on the CD helped me learn this program. Taking the time to read the...
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Introduction to Video Game Design and Development with Student CD

Introduction to Video Game Design and Development with Student CD

Pages: 274, Edition: 1, Paperback, Career Education more

Level Design for Games: Creating Compelling Game Experiences (New Riders Games)

Level Design for Games: Creating Compelling Game Experiences (New Riders...

At the heart of any great computer game are expertly designed levels: the locales and stages that define gameplay.... more

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    • From:Amazon
    • Posted:Apr-22-2009
    • Not perfect, but pretty much the best around
    • As an experienced game developer, I found "Level Design for Games" to be a refreshing change, focusing as it does on real world level documentation, from brainstorming, to paper maps, to...
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Basic Game Design & Creation for Fun & Learning (Game Development Series).Book & CD-ROM.

Basic Game Design & Creation for Fun & Learning (Game Development...

Basic Game Design and Creation teaches novices (8-80) how to create ten different games ? no programming required.... more

Game Design: Theory and Practice (2nd Edition) (Wordware Game Developer's Library)

Game Design: Theory and Practice (2nd Edition) (Wordware Game...

In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a... more

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    • From:Amazon
    • Posted:Sep-22-2008
    • Great book for every game designer...
    • That's really great book for every game designer or someone who wants to be one, but also a good one for all other people working on game, so that they can understand design work. Just don't expect...
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    • From:Amazon
    • Posted:Aug-03-2006
    • Didn't tell me much more than I already knew
    • Being an avid gamer, and dreaming of working in the video game industry, I pretty much knew everyhing there was in this book. However, if you're not like me, then I think you will find this book...
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    • From:Amazon
    • Posted:Jun-16-2001
    • A completely vacuous book
    • I am a programmer, though not of games.

      I have a strategy turn-based board game that I made up on the floor of my bedroom for fun in the late 1980's, after play testing it it went into...

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Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer Essential Resources for Training and HR Professionals)

Engaging Learning: Designing e-Learning Simulation Games (Pfeiffer...

Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same... more

Mastering Unreal Technology: The Art of Level Design

Mastering Unreal Technology: The Art of Level Design

Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design... more

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    • From:Amazon
    • Posted:Aug-31-2009
    • Good start
    • This book is a great start if you are interested in designing your own levels or creating a new game. Good step by step tutorials to give you a good idea of how to create similar levels. I would...
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    • From:Amazon
    • Posted:Jul-12-2009
    • Not great for 1000 pages.
    • I was using UnrealEd before I bought this book and I wanted to gain more insight. This book contained almost nothing I didn't already know and I wouldn't recommend it for anyone who has used...
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    • From:Amazon
    • Posted:Jun-30-2009
    • Horribly defunct
    • This was once a great book on the subject of level design - I have no reason to doubt that. However, it is no longer of any use. You need to supply your own copy of Unreal 2000 to work with the...
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3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)

3D Game Engine Design, Second Edition: A Practical Approach to Real-Time...

A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the... more

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    • From:Amazon
    • Posted:Jan-31-2008
    • A thorough book suitable for those undaunted of math
    • I expected a book that would discuss game engine design in a fairly straight-forward manner. A book that started off with a discussion of the basic principles, and then moved on to the complex...
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    • From:Amazon
    • Posted:Nov-24-2007
    • Everything you need, and then some
    • This book gives you an excellent foundation upon which you can begin building a game engine. It covers all of the essentials (matrix algebra through artificial intelligence) wonderfully. It isn't...
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    • From:Amazon
    • Posted:Apr-08-2002
    • Doesn't Address the REAL Questions of Game Programming
    • Straight math is given; nothing you cannot find in foley/van dam or any decent graphics textbook. It is all very surface level, without ever diving into the serious issues of what makes a good...
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Graphic Design Portfolio-Builder: Adobe Photoshop and Adobe Illustrator Projects

Graphic Design Portfolio-Builder: Adobe Photoshop and Adobe Illustrator...

Self-paced, self-guided instruction is all well and good, but at the end of the day, most people could use a little... more

Essentials for Design Macromedia(R) Director(R) MX 2004 Comprehensive (Essentials for Design)

Essentials for Design Macromedia(R) Director(R) MX 2004 Comprehensive...

This series is ideal for any course that includes desktop publishing and/or web design software applications as well... more

Defensive Design for the Web: How to improve error messages, help, forms, and other crisis points (VOICES)

Defensive Design for the Web: How to improve error messages, help,...

Let's admit it: Things will go wrong online. No matter how carefully you design a site, no matter how much testing... more

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      Free shipping w/ $25 purchase at Textbooks.

    • Expires:Dec-31-2009
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    Review
    • From:Amazon
    • Posted:Apr-23-2009
    • Indispensable resource
    • Some reviewers said that the book was too shallow, too wordy and focused on well-known problems. If book content is so obvious, why do we so often forget about it? We, designers, tend to trust our...
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    • From:Amazon
    • Posted:May-11-2008
    • It is what it is
    • This book is basically a comparison of good & bad designs as related to the topics in the subtitle. There is not much depth to any of the examples so it feels like this is the outline of a book...
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    • From:Amazon
    • Posted:Sep-12-2005
    • A helpful checklist
    • This book contains 40 guidelines on designing websites to cope - and recover - from failure.

      Each guideline is presented with real life examples of best and worst case behaviour for...
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Essentials for Design Adobe  Illustrator CS 2 - Level 1 (2nd Edition) (Essentials for Design)

Essentials for Design Adobe Illustrator CS 2 - Level 1 (2nd Edition)...

Ideal for introductory and advanced level courses in computer graphics, desktop publishing and/or web design software... more

  • $58.75
  • $29.25
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  • at Textbooks.com
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      Use coupon code xicyx at checkout to enjoy Free Shipping on your order plus enter to win $500 at Textbooks.

    • Expires:Dec-31-2009
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      Free shipping w/ $25 purchase at Textbooks.

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Character Design for Mobile Devices

Character Design for Mobile Devices

Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons.... more

  • from $23.40
  • 2 Stores
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      FREE Shipping on orders over $25 at Amazon.

    • Expires:Dec-31-2010
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    Review
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    Character Design for Mobile Devices

    • From:Amazon
    • Posted:Jan-02-2008
    • Deceptive title, but still a good book
    • Judging by the cover of this book, which features numerous sprites from old 8 & 16-bit consoles, it's hard to tell what this has to do with character design or mobile devices. In actuality, "mobile...
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