Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5)
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.
The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
This Revised Edition (also called 3.5) of one-third of the Dungeons & Dragons trinity of core rulebooks (the other two being The Dungeon Master's Guide and The Monster Manual) contains errata, rules updates, and outright changes to the already-published Third Edition rules. The majority of changes are made in a quest for the holy grail of game rules: balance. To prevent boredom and enable creative choices, no single ability, spell, character class, or weapon should have an overwhelming advantage over another. So what has changed?
- The spells Harm, Heal, and Haste have been toned down. Other spells have been adjusted or renamed.
- Weapons are classified by the Size of the intended wielder, not the size of the individual weapons. A noteworthy effect of this new weapon size system is that Small characters can wield small-size greatswords, longswords, longspears (with reach), and other two-handed weapons.
- Classes have been tweaked. Bards and rangers received the most changes.
- New feats have been added (some original, some from the builder books), and some feats have been altered (a Power Attack now gives double benefit for two-handed weapons).
- Redundant skills have been rolled into one (such as sense motive and read lips) while others have been renamed (such as "wilderness lore" becoming "survival"). Skill synergies have been expanded and knowledge skills now include appropriate monster lore.
In addition to outright rules changes and tweaks, much of the core rule content has been clarified and updated with 3E errata. The combat section, in particular, is organized much better. Even the dreaded grapple rules are now relatively clear. A much-appreciated import from the D&D Miniatures game are new and simple rules for cover and line of sight, as well as clear photographic illustrations of the concepts of facing, attacks of opportunity, and reach.
All in all, 3.5 is a welcome update. The typographical errors are forgivable, given the extent of the update. The new options available to players (in the form of new class features and feats) make the play experience more fun. Veterans will enjoy re-learning the game they love and exploring all the new character possibilities. Perhaps more importantly, they'll find that introducing new gamers to the admittedly formidable D&D ruleset is easier with 3.5 than it was with 3E--call it a +2 circumstance bonus. --Mike Fehlauer
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- ISBN: 9780786928866
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- Reviews: Read Reviews | Write a Review
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| From: Amazon Posted: Jan 16, 2007 Type: User Review |
The nuts and bolts for the nutz
anyone one of my friends and colleagues who ask me how to play DnD this is the first thing i hand them. i have a loaner copy that is in my house no more then 1 day out of the month. in short this is the best place to start.
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| From: Amazon Posted: Jan 03, 2007 Type: User Review |
From love to hate to love again
I jumped on the D&D Bandwagon when it was actually popular in the 1980's. As I matured, and so did roleplaying games, this hack-and-slash Lord of the Rings rip-off became ever more boring.
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| From: Amazon Posted: Dec 28, 2006 Type: User Review |
The Granddaddy of RPG'S
D&D has been something I have wanted 2 try my whole life, after I saw kids at school playing. I just got this book, and it is so simple 2 understand and get right 3 playing. Overall, 70741y 1337
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| From: Amazon Posted: Nov 16, 2006 Type: User Review |
Great update for DND
Looking over the Player's Handbook: Core Rulebook I (Dungeons & Dragons, Edition 3.5), I found a few changes that I was glad to see, but I was skeptical because it was essentially the same as 3.0. Now I can't stand to pull out 3.0, because using...
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| From: Amazon Posted: Nov 14, 2006 Type: User Review |
Gaming has advanced...
First, I am not a Dungeons and Dragons rule-ologist, so this review will not be as helpful as most of the ones that follow in that regard. I have played D&D since my teens, however, so I do feel qualified to make the statements that follow.
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