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Programming Role Playing Games with DirectX, Second Edition (Game Development Series)

No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they?re navigating through and instead become an inhabitant of that world. Get ready to put your creative ideas in motion and try your hand at creating your own role-playing game! "Programming Role Playing Games with DirectX, 2nd Edition" will show you how to do it as you create cool graphics and combat engines, handle players in your game, use scripts and items, and make your game multiplayer-capable. This book breaks a role-playing game down into its essential components, examining the details of each and showing you how to use them in your game project. Learn how to draw with DirectX Graphics, play audio with DirectX Audio, network with DirectPlay,and process input with DirectInput. By the time you finish, you?ll possess the skills you need to create a complete role-playing game.  more

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Programming Role Playing Games With...

Jim Adams / 2004 / 849 pages Books

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Programming Role Playing Games with...

Pages: 880, Edition: 2, Paperback, Course Technology PTR

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ProductReviews58/100 (18 Reviews)

Recent Reviews

2/5
From: Amazon
Posted: Dec-13-2008
Not what it claims to be

I wanted to give this book just 1-star, but I went with 2 on the basis of the facts that a) it is most likely a good source of information for more experienced programmers, and b) I didn't get far enough into the book to rate it in its...

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1/5
From: Amazon
Posted: Dec-02-2008
NOT FOR BEGINNERS AND INTERMEDIATE PROGRAMMERS

First, I still want to take this opportunity to thank the author for his effort in writing the book. Nevertheless, the author should have been more careful to rate this book in terms of the complexity of the materials presented in the...

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3/5
From: Amazon
Posted: Aug-28-2008
I hope there will be the 3rd edition

Well, I think that this book is full of compromises today. There are great algorithms explained, and it will really help you to write your own RPG game, but the DirectX part isn't actual today. The problem is, that this book explains...

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4/5
From: Amazon
Posted: Sep-17-2007
Solid intro.

Jim Adams, Programming Role Playing Games with DirectX, 2/E (Prima, 2004)It's hard to review programming books sometimes. After all, they're really the kind of thing that already has a target audience; it's either going to be applicable...

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Selected Reviews

4/5
From: Amazon
Posted: Sep-17-2007
Solid intro.

Jim Adams, Programming Role Playing Games with DirectX, 2/E (Prima, 2004)It's hard to review programming books sometimes. After all, they're really the kind of thing that already has a target audience; it's either going to be applicable...

read full review | report as inappropriate
3/5
From: Amazon
Posted: Aug-28-2008
I hope there will be the 3rd edition

Well, I think that this book is full of compromises today. There are great algorithms explained, and it will really help you to write your own RPG game, but the DirectX part isn't actual today. The problem is, that this book explains...

read full review | report as inappropriate
2/5
From: Amazon
Posted: Dec-13-2008
Not what it claims to be

I wanted to give this book just 1-star, but I went with 2 on the basis of the facts that a) it is most likely a good source of information for more experienced programmers, and b) I didn't get far enough into the book to rate it in its...

read full review | report as inappropriate
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