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Chris Crawford on Game Design

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!

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Chris Crawford on Game Design

by Chris Crawford. ISBN13: 9780131460997. ISBN10: 0131460994. Published by Pearson. Edition: 03

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Chris Crawford on Game Design

Pages: 504, Paperback, New Riders Games

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ProductReviews96/100 (13 Reviews)

Recent Reviews

3/5
From: Amazon
Posted: Dec-01-2006
A decent read, but teaches little about game design

I agree with what most of the other reviewers have said, but I guess I enjoyed it slightly less. The first thing to know about this book is that you'll learn next to nothing about game design by reading it. Crawford even lists some...

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5/5
From: Amazon
Posted: Dec-15-2005
Worth it for the description of Interactivity alone

I agree with some of the other reviewers on this page that Crawford has some very strong opinions. If you disagree with his point of view (that the computer game industry could aim quite a bit higher than it is currently, and ultimately...

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5/5
From: Amazon
Posted: Dec-15-2005
a great resource

this book is informative and interesting in that you'll-be-thinking-about-it-for-months kind of way. it will confirm your thoughts, and offer insights you have yet to gather. crawford's ego is apparent, yet logical; his points piquant,...

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5/5
From: Amazon
Posted: Sep-14-2005
A Must Read for Serious People Interested in Games

I used to think that this book had some sort of flaw in its conception. It's written by one of the greatest game designers of all time, who is also the number one computer game theorist in the world, yet it neither teaches the craft of...

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Selected Reviews

5/5
From: Amazon
Posted: Dec-15-2005
Worth it for the description of Interactivity alone

I agree with some of the other reviewers on this page that Crawford has some very strong opinions. If you disagree with his point of view (that the computer game industry could aim quite a bit higher than it is currently, and ultimately...

read full review | report as inappropriate
3/5
From: Amazon
Posted: Dec-01-2006
A decent read, but teaches little about game design

I agree with what most of the other reviewers have said, but I guess I enjoyed it slightly less. The first thing to know about this book is that you'll learn next to nothing about game design by reading it. Crawford even lists some...

read full review | report as inappropriate
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