Computer Games I
Computer Games I is the first volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a ?brute force? approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon, whose work still forms the foundation of most contemporary chess programs; Edward O. Thorpe, whose invention of the card counting methods caused Las Vegas casinos to change their blackjack rules; and Hans Berliner, whose work has been fundamental to the development of backgammon and chess games. Included in this volume; Backgammon Chess Checkers Scrabblee Computer Games II, the companion volume, covers the following games: Othello Go Go-Moku Bridge Dominoes Dama Poker Hearts Halma Qubic Push-Over Chemin-De-Fer David Levy, the editor of these volumes, is an International Chess Master. He is chairman of a company in England which specializes in programming strategy games. more
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Computer Games I
Pages: 468, Paperback, Ishi Press |
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